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Procedural Polygon Builder

Viewer shows only what this panel generates.
Base Primitive
Tips: Rectangle ⇒ n=4, start=45°, AspectX≠AspectY. · Oval ⇒ n≈64, AspectX≠AspectY.
Add Step
Steps
Per‑Polygon Color for emit()
Polygon mode color precedence: setColor (if used) → Random (if ON) → Source colorDraw Color.
Tetrahedron & Cube: use their uniform Primitive Color for all faces (Random Colors ignored).
Shapes
Format: { "version":1, "actions": { "Name":[{type,args},...] } }